As your hull melts and your brain presumably boils in the radioactive jetstream, you’ll wish you had kept your now-liquified eyes on the road. Sometimes how it kills you will be surprising, like putting a neutron star in an otherwise unexciting route. I’ve swam through a field of the impossibly bright, young stars that form the PW2010 Supercluster, while the sheer cliffs of Labirinto’s canyons somehow managed to induce vertigo.Īt this early stage, it’s important not to become distracted and remember that space will kill you. I’ve flown through the brilliant blast of purple of the Shapley 1 nebula, a single star bathed in a lilac haze. Even though we’ve not travelled very far from the Bubble (the galactic patch of around 20,000 systems that make up the bulk of human civilisation) some of the sights I’ve seen have been beyond what I could have imagined. The first leg of the journey seems to have gone smoothly, for the most part. It’s high maneuverability while in supercruise should see me through most tricky situations (“supercruise” is the faster-than-light travel we have thanks to a ship’s Frame Shift Drive, which means we can travel between planets in minutes rather than years). Now that I’m out here I couldn’t be happier with my Imperial Clipper, the Roisin Dubh. For a moment, madness took hold and I wondered: do I really need a shield? Visions of my ship shattering against the cold surface of a moon soon put a rest to such notions. I might come to regret sacrificing my durability in order to shed weight, but I went after anything that gave my jump range an edge. The heavy-duty armour from the ship’s pirating days has been replaced wholesale with a thinner (but lighter) hull. It’s bulkier than standard kit, so to compensate I’ve installed lightweight scanners, and my thrusters have been stripped of all extraneous parts. Let's see, I’m running a low-emissions power plant to keep my core temperature down, considering my only means of refuelling will be by skimming the surface of stars. In the days leading up to departure I was still agonising over what equipment to bring, swapping out modules of my ship in a bid to second-guess the kinds of situations I could find myself in. It’s a daunting task, one you never feel ready for until the moment you get going. The famous endpoint of the Distant Suns Expedition. From there the fleet will head out to the far edge of the galaxy in the hopes of making it to Beagle Point. The goal of the expedition is to build a research station at the very heart of our galaxy, near the supermassive black hole known as Sagittarius A*. Right now I’m cradling a lukewarm mug of synti-caf in an asteroid’s makeshift cafeteria (a cup of bland Tesco Gold in my living room) equal parts excited and terrified at the journey ahead. But that’s 65,000 light years away from Earth, and I’m getting ahead of myself. They were all headed to the edge of galaxy. Two weeks ago, on the 13th January 3305, nearly 9700 commanders took off from the Pallaeni system as part of the Distant Worlds 2 expedition, according to traffic logs. Yet for myself and thousands of other commanders, the Omega Mining Operation is one of the last safe harbours we may see for a very long time. We’re sitting inside a hollowed-out rock, with a single entry gate separating our fragile, oxygen-dependent bodies from the cold vacuum of space. Our flyboy Corey Milne was among them.Īsteroid bases always make me feel uneasy. However, we encourage you to continue submitting them as it contributes to the site and gives you recognition for your fantastic builds.Two weeks ago, a fleet of over 13,000 players of Elite Dangerous set out on a long journey to cross the galaxy. Please note that since this is a hobby site, it may take as long as a few weeks for your build to be listed, but typically much sooner (try to do it within the day). Ultimately, our goal is to spark ideas and help you create amazing ships in Elite Dangerous. For those who haven't invested as much time, these builds can serve as aspirational goals to strive for. Most of these builds are the result of extensive engineering and represent many hundreds of hours of work. We've shared our own fleet as a starting point, and we're eager to hear about and feature other players' builds as well. This site aims to bring inspiration and guidance for creating your own unique builds. Building a ship requires significant time and personal investment. Elite Dangerous ships serve as a player's "character," and there are countless possibilities for customizing them. Welcome to Elite Dangerous Ship Builds - a platform that provides detailed ship configurations for players to explore.
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